350 lines
9.2 KiB
TypeScript
350 lines
9.2 KiB
TypeScript
import GObject, { register, property, signal } from "astal/gobject";
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import {
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WorkspaceResponse,
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OutputResponse,
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SwayMessage,
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SwayEvent,
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WorkspaceEvent,
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OutputEvent,
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TreeNode,
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CommandResponse,
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} from "./types";
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import Gio from "gi://Gio";
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import GLib from "gi://GLib";
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import * as utils from "@/utils";
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import { Mutex } from "@/synchronization";
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@register({
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GTypeName: "Sway",
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})
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export class Sway extends GObject.Object {
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#commandSocket: Gio.SocketConnection | null = null;
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#subscriptionSocket: Gio.SocketConnection | null = null;
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#mode: string = "";
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@signal()
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/**
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* Emitted when the connection to sway is established
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*/
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declare connected: () => void;
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@signal()
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/**
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* Emitted when the connection to sway is lost
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*/
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declare disconnected: () => void;
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// TODO: figure out how to give these signals a proper type. For now, Object is /fine/.
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@signal(Object)
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/**
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* Emitted when we receive a subscription event
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*/
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declare subscribed: (events: SwayEvent[]) => void;
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@signal(Object)
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/**
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* Emitted when we receive a workspace event
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*/
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declare workspace: (event: WorkspaceEvent) => void;
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@signal(Object)
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/**
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* Emitted when we receive an output event
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*/
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declare output: (event: OutputEvent) => void;
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@property(String)
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/**
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* The current binding mode of sway
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*/
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get mode(): string {
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return this.#mode;
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}
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@property(Boolean)
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get isConnected(): boolean {
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return this.#connected;
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}
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#connected = false;
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/**
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* Run a command on sway
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*/
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public async command(command: string): Promise<CommandResponse[]> {
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return JSON.parse(
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(await this.#sendRaw(
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this.#commandSocket,
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SwayMessage.RUN_COMMAND,
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command,
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)) as string,
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);
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}
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/**
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* Get the current sway workspaces
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*/
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public async getWorkspaces(): Promise<WorkspaceResponse[]> {
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return JSON.parse(
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(await this.#sendRaw(
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this.#commandSocket,
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SwayMessage.GET_WORKSPACES,
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)) as string,
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);
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}
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/**
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* Get the current sway outputs
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*/
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public async getOutputs(): Promise<OutputResponse[]> {
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return JSON.parse(
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(await this.#sendRaw(
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this.#commandSocket,
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SwayMessage.GET_OUTPUTS,
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)) as string,
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);
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}
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/**
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* Get the current sway tree
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*/
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public async getTree(): Promise<TreeNode> {
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return JSON.parse(
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(await this.#sendRaw(
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this.#commandSocket,
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SwayMessage.GET_TREE,
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)) as string,
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);
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}
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constructor() {
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super();
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this.#connect();
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}
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static _instance: Sway;
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/**
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* Get the default instance of Sway
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*/
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static get instance() {
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if (!Sway._instance) {
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Sway._instance = new Sway();
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}
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return Sway._instance;
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}
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async #createConnection(address: string): Promise<Gio.SocketConnection> {
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console.log(`Connecting to sway socket ${address}`);
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const client = new Gio.SocketClient();
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return new Promise<Gio.SocketConnection>((resolve, reject) => {
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const socket_addr = new Gio.UnixSocketAddress({ path: address });
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client.connect_async(socket_addr, null, (client, result) => {
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try {
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// Type assertion is safe, if it fails we reject the promise in the catch block
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const connection = client!.connect_finish(result);
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resolve(connection);
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} catch (e) {
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console.error(`Failed to connect to socket.`, e);
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reject(e);
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}
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});
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});
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}
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async #getMode(): Promise<string> {
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const result = JSON.parse(
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(await this.#sendRaw(
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this.#commandSocket,
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SwayMessage.GET_BINDING_STATE,
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)) as string,
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);
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return result.name;
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}
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async #connect() {
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console.log("Connecting to sway");
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const address = GLib.getenv("SWAYSOCK");
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if (!address) {
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console.error("SWAYSOCK not set");
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throw new Error("SWAYSOCK not set");
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}
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this.#commandSocket = await this.#createConnection(address);
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this.#subscriptionSocket = await this.#createConnection(address);
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console.log("Connected to sway");
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// Start listening for subscriptions
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this.#startSubscriberListen();
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// Get the current mode
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this.#mode = await this.#getMode();
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this.notify("mode");
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this.connected();
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this.#connected = true;
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this.notify("is-connected");
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}
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static readonly MAGIC = "i3-ipc";
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static readonly HEADER_SIZE = Sway.MAGIC.length + 8;
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static readonly CHUNK_SIZE = 4096;
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async #startSubscriberListen() {
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if (!this.#subscriptionSocket) {
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console.error("Not connected");
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throw new Error("Not connected");
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}
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await this.#subscribe(
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SwayEvent.OUTPUT,
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SwayEvent.WORKSPACE,
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SwayEvent.MODE,
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SwayEvent.SHUTDOWN,
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);
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const read = async () => {
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while (true) {
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try {
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const [event, payload] = await this.#readRaw(
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this.#subscriptionSocket!,
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);
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switch (event) {
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case SwayEvent.OUTPUT:
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this.output(JSON.parse(payload) as OutputEvent);
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break;
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case SwayEvent.WORKSPACE:
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this.workspace(JSON.parse(payload) as WorkspaceEvent);
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break;
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case SwayEvent.MODE:
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this.#mode = JSON.parse(payload).change;
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this.notify("mode");
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break;
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case SwayEvent.SHUTDOWN:
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this.disconnected();
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break;
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default:
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console.warn("Unhandled event", event);
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break;
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}
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} catch (e) {
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console.error("Failed to read event", e);
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}
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}
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};
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read();
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}
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async #readHeader(
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stream: Gio.InputStream,
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): Promise<{ length: number; type: SwayMessage | SwayEvent }> {
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// We read one byte at a time until we have constructed a full magic string, then we read the rest of the header.
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// This allows us to handle partial reads and corrupted data gracefully.
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let idx = 0;
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while (idx < Sway.MAGIC.length) {
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const buffer = await utils.readFromStreamRaw(stream, 1);
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const byte = buffer[0];
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if (byte !== Sway.MAGIC.charCodeAt(idx)) {
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// Reset if we don't match the magic string
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idx = 0;
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} else {
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// Otherwise, keep going
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idx++;
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}
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}
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const header = new DataView((await utils.readFromStream(stream, 8)).buffer);
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const length = header.getUint32(0, true);
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const type = header.getUint32(4, true);
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return { length, type };
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}
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async #readRaw(
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socket: Gio.SocketConnection,
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): Promise<[SwayMessage | SwayEvent, string]> {
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const inputStream = socket.input_stream;
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const { length, type } = await this.#readHeader(inputStream);
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const payloadBuf = await utils.readFromStream(inputStream, length);
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const payload = new TextDecoder().decode(payloadBuf);
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return [type as SwayMessage | SwayEvent, payload];
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}
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private messageMutex = new Mutex();
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async #sendRaw(
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socket: Gio.SocketConnection | null,
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type: SwayMessage,
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payload: string = "",
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waitForResponse: boolean = true,
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): Promise<string | null> {
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return this.messageMutex.with(async () => {
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if (!socket || !socket.is_connected()) {
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console.error("Not connected");
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throw new Error("Not connected");
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}
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if (socket === this.#commandSocket) {
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if (type === SwayMessage.SUBSCRIBE) {
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console.error("Cannot subscribe on command socket");
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throw new Error("Cannot subscribe on command socket");
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}
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}
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// Construct the message
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const buffer = new ArrayBuffer(Sway.HEADER_SIZE + payload.length);
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const magicView = new Uint8Array(buffer, 0, Sway.MAGIC.length);
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const lengthView = new DataView(buffer, Sway.MAGIC.length, 4);
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const typeView = new DataView(buffer, Sway.MAGIC.length + 4, 4);
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const payloadView = new Uint8Array(buffer, Sway.HEADER_SIZE);
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magicView.set(Sway.MAGIC.split("").map((c) => c.charCodeAt(0)));
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lengthView.setUint32(0, payload.length, true);
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typeView.setUint32(0, type, true);
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payloadView.set(payload.split("").map((c) => c.charCodeAt(0)));
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const outputStream = socket.output_stream;
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// Send the message
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try {
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await utils.writeToStream(outputStream, buffer);
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} catch (e) {
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console.error("Failed to write to stream...", e);
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throw e;
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}
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if (!waitForResponse) {
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return null;
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}
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// Read the response
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const [resultType, result] = await this.#readRaw(socket);
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if (resultType !== type) {
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throw new Error(`Unexpected response type: ${resultType}`);
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}
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return result;
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});
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}
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async #subscribe(...events: SwayEvent[]) {
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if (!this.#subscriptionSocket) {
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console.error("Not connected");
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throw new Error("Not connected");
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}
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const eventNames = events.map((e) => SwayEvent[e].toLowerCase());
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const payload = JSON.stringify(eventNames);
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console.log("Subscribing to events:", payload);
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try {
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await this.#sendRaw(
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this.#subscriptionSocket,
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SwayMessage.SUBSCRIBE,
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payload,
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);
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console.log(`Subscribed to events: ${payload}`);
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this.subscribed(events);
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} catch (e) {
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console.error(`Failed to subscribe:`, e);
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throw e;
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}
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}
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}
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