diff --git a/keyboards/lotus/config.h b/keyboards/lotus/config.h index dd9d8b3d2c..0d8f4a1340 100644 --- a/keyboards/lotus/config.h +++ b/keyboards/lotus/config.h @@ -45,15 +45,19 @@ // RGB Matrix Animation modes. Explicitly enabled // For full list of effects, see: // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects -// #define ENABLE_RGB_MATRIX_ALPHAS_MODS -// #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN -// #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT +// 0 = Off +// 1 = Solid Color +// 2 +#define ENABLE_RGB_MATRIX_ALPHAS_MODS +#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN +#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT #define ENABLE_RGB_MATRIX_BREATHING -// #define ENABLE_RGB_MATRIX_BAND_SAT -// #define ENABLE_RGB_MATRIX_BAND_VAL -// #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT -// #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL -// #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT +#define ENABLE_RGB_MATRIX_BAND_SAT +#define ENABLE_RGB_MATRIX_BAND_VAL +#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT +#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL +// 10 +#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL #define ENABLE_RGB_MATRIX_CYCLE_ALL #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT @@ -63,35 +67,40 @@ #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL +// 20 #define ENABLE_RGB_MATRIX_DUAL_BEACON #define ENABLE_RGB_MATRIX_RAINBOW_BEACON -// #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS -// #define ENABLE_RGB_MATRIX_RAINDROPS +#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS +#define ENABLE_RGB_MATRIX_RAINDROPS #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS -// #define ENABLE_RGB_MATRIX_HUE_BREATHING -// #define ENABLE_RGB_MATRIX_HUE_PENDULUM -// #define ENABLE_RGB_MATRIX_HUE_WAVE +#define ENABLE_RGB_MATRIX_HUE_BREATHING +#define ENABLE_RGB_MATRIX_HUE_PENDULUM +#define ENABLE_RGB_MATRIX_HUE_WAVE #define ENABLE_RGB_MATRIX_PIXEL_RAIN -// #define ENABLE_RGB_MATRIX_PIXEL_FLOW -// #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL +#define ENABLE_RGB_MATRIX_PIXEL_FLOW +// 30 +#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL + +#define RGB_MATRIX_FRAMEBUFFER_EFFECTS // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined #define ENABLE_RGB_MATRIX_TYPING_HEATMAP #define ENABLE_RGB_MATRIX_DIGITAL_RAIN #define RGB_MATRIX_KEYPRESSES - // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined +// 33 #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE -// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE -// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE -// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS -// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS -// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS +// 40 #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS #define ENABLE_RGB_MATRIX_SPLASH -// #define ENABLE_RGB_MATRIX_MULTISPLASH +#define ENABLE_RGB_MATRIX_MULTISPLASH #define ENABLE_RGB_MATRIX_SOLID_SPLASH #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH