// Copyright 2022 Framework Computer // SPDX-License-Identifier: GPL-2.0-or-later #pragma once // Allow (emulated) EEPROM reset using VIA #define VIA_EEPROM_ALLOW_RESET // Prints every second how many matrix scans were done (Frequency in Hz) // Only during debugging, since it prevents the host from going to sleep //#define DEBUG_MATRIX_SCAN_RATE // Prototype for Framework Laptop 16 with Raspberry Pi Pico // It'll disable column drive because we need to remap some pins to there // SDB is mapped to GP22 //#define PICO_FL16 // Enable serial number. Calls into dyn_serial_number_string* functions #define SERIAL_NUMBER #ifdef KEYBOARD_framework_ansi #define LED_CAPS_LOCK_PIN GP24 #elif KEYBOARD_framework_iso #define LED_CAPS_LOCK_PIN GP24 #elif KEYBOARD_framework_jis #define LED_CAPS_LOCK_PIN GP24 #elif KEYBOARD_framework_numpad #define LED_NUM_LOCK_PIN GP24 #elif KEYBOARD_framework_gridpad #endif // PWM single one backlight configuration // GPIO25 maps to PWM channel 4B of the RP2040 // On the Raspberry Pi Pico this is the green LED on the board, good for prototyping #define BACKLIGHT_PWM_DRIVER PWMD4 #define BACKLIGHT_PWM_CHANNEL RP2040_PWM_CHANNEL_B #define BACKLIGHT_BREATHING // I2C for the RBG controller #define I2C_DRIVER I2CD1 #define I2C1_SDA_PIN GP26 #define I2C1_SCL_PIN GP27 // RGB config #define RGB_DISABLE_WHEN_USB_SUSPENDED // RGB Matrix Animation modes. Explicitly enabled // For full list of effects, see: // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects // 0 = Off // 1 = Solid Color // 2 #define ENABLE_RGB_MATRIX_ALPHAS_MODS #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT #define ENABLE_RGB_MATRIX_BREATHING #define ENABLE_RGB_MATRIX_BAND_SAT #define ENABLE_RGB_MATRIX_BAND_VAL #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // 10 #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL #define ENABLE_RGB_MATRIX_CYCLE_ALL #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // 20 #define ENABLE_RGB_MATRIX_DUAL_BEACON #define ENABLE_RGB_MATRIX_RAINBOW_BEACON #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS #define ENABLE_RGB_MATRIX_RAINDROPS #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS #define ENABLE_RGB_MATRIX_HUE_BREATHING #define ENABLE_RGB_MATRIX_HUE_PENDULUM #define ENABLE_RGB_MATRIX_HUE_WAVE #define ENABLE_RGB_MATRIX_PIXEL_RAIN #define ENABLE_RGB_MATRIX_PIXEL_FLOW // 30 #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL #define RGB_MATRIX_FRAMEBUFFER_EFFECTS // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined #define ENABLE_RGB_MATRIX_TYPING_HEATMAP #define ENABLE_RGB_MATRIX_DIGITAL_RAIN #define RGB_MATRIX_KEYPRESSES // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined // 33 #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE #define ENABLE_RGB_MATRIX_SOLID_REACTIVE #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // 40 #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS #define ENABLE_RGB_MATRIX_SPLASH #define ENABLE_RGB_MATRIX_MULTISPLASH #define ENABLE_RGB_MATRIX_SOLID_SPLASH #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH /* * Feature disable options * These options are also useful to firmware size reduction. */ /* disable debug print */ //#define NO_DEBUG /* disable print */ //#define NO_PRINT /* disable action features */ //#define NO_ACTION_LAYER //#define NO_ACTION_TAPPING //#define NO_ACTION_ONESHOT