Daniel Schaefer 1506793f38 fl16: Don't periodically print scan rate
Useful for debugging but causes constant USB traffic, preventing the
host from going to sleep.

Signed-off-by: Daniel Schaefer <dhs@frame.work>
2023-06-19 14:16:55 +08:00

125 lines
3.8 KiB
C

// Copyright 2022 Framework Computer
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
// Allow (emulated) EEPROM reset using VIA
#define VIA_EEPROM_ALLOW_RESET
// Prints every second how many matrix scans were done (Frequency in Hz)
// Only during debugging, since it prevents the host from going to sleep
//#define DEBUG_MATRIX_SCAN_RATE
// Prototype for Framework Laptop 16 with Raspberry Pi Pico
// It'll disable column drive because we need to remap some pins to there
// SDB is mapped to GP22
//#define PICO_FL16
// Enable serial number. Calls into dyn_serial_number_string* functions
#define SERIAL_NUMBER
#ifdef KEYBOARD_framework_ansi
#define LED_CAPS_LOCK_PIN GP24
#elif KEYBOARD_framework_iso
#define LED_CAPS_LOCK_PIN GP24
#elif KEYBOARD_framework_jis
#define LED_CAPS_LOCK_PIN GP24
#elif KEYBOARD_framework_numpad
#define LED_NUM_LOCK_PIN GP24
#elif KEYBOARD_framework_gridpad
#endif
// PWM single one backlight configuration
// GPIO25 maps to PWM channel 4B of the RP2040
// On the Raspberry Pi Pico this is the green LED on the board, good for prototyping
#define BACKLIGHT_PWM_DRIVER PWMD4
#define BACKLIGHT_PWM_CHANNEL RP2040_PWM_CHANNEL_B
#define BACKLIGHT_BREATHING
// I2C for the RBG controller
#define I2C_DRIVER I2CD1
#define I2C1_SDA_PIN GP26
#define I2C1_SCL_PIN GP27
// RGB config
#define RGB_DISABLE_WHEN_USB_SUSPENDED
// RGB Matrix Animation modes. Explicitly enabled
// For full list of effects, see:
// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
// 0 = Off
// 1 = Solid Color
// 2
#define ENABLE_RGB_MATRIX_ALPHAS_MODS
#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
#define ENABLE_RGB_MATRIX_BREATHING
#define ENABLE_RGB_MATRIX_BAND_SAT
#define ENABLE_RGB_MATRIX_BAND_VAL
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
// 10
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
#define ENABLE_RGB_MATRIX_CYCLE_ALL
#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
// 20
#define ENABLE_RGB_MATRIX_DUAL_BEACON
#define ENABLE_RGB_MATRIX_RAINBOW_BEACON
#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
#define ENABLE_RGB_MATRIX_RAINDROPS
#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
#define ENABLE_RGB_MATRIX_HUE_BREATHING
#define ENABLE_RGB_MATRIX_HUE_PENDULUM
#define ENABLE_RGB_MATRIX_HUE_WAVE
#define ENABLE_RGB_MATRIX_PIXEL_RAIN
#define ENABLE_RGB_MATRIX_PIXEL_FLOW
// 30
#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
#define RGB_MATRIX_KEYPRESSES
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
// 33
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
// 40
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#define ENABLE_RGB_MATRIX_SPLASH
#define ENABLE_RGB_MATRIX_MULTISPLASH
#define ENABLE_RGB_MATRIX_SOLID_SPLASH
#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT